As it is a series, it is not uncommon for Final Fantasy games to get supplementry media. The crown poster boy is Final Fantasy VII, with other games like XIV and XV following suit. As a Famicom-era game that isn't Final Fantasy II, Final Fantasy III is more modest in that regard. Still it has its own share of media with quirks to them. This page will list them.
Also known as Legend of the Eternal Wind, this album is an odd one: It's an arranged album with narration at the beginning of almost every song, creating a sort of narrative. The songs themselves are medleys, combining several songs from Final Fantasy III and even other FF games (FFI's Battle theme sneaks into the album's rendition of Battle 1)
Despite the narrative, the only directly mentioned characters are the four youths and Doga, who is said to be the voice of the wind guiding them.
In addition to the rearrangements, there are occasionally original songs. Notably, the album has two vocal songs: "Roaming Sheep", which is part of the "Following the Wind" track, and the third section of "Their Spiritual Leader".
Not to be confused with the album of a similar name, Yūkyū no Kaze Densetsu: Final Fantasy III Yori is a manga adaptation of Final Fantasy III released in 1991, a year after the game, and written by the game's scenario writer: Kenji Terada. It was initially serialized in Maru Katsu Famicom before being reprinted under the publisher's "Dragon Comics" imprint (the same one that the Shadowrun manga, which is a thing that exists) was printed under.
Despite being written by the original scenario writer, the FF3 manga differs heavily from the original game's story. More information can be found here
Unlike the Final Fantasy II novel, Labyrinth of Nightmares (which was based on an earlier draft of the game's plot and introduced the concept of the Emperor being named "Mateus") or the Final Fantasy I manga (which, coincidenctally or not, featured concepts that would go on to appear in the Dissidia and Stranger of Paradise games), this manga's influence seems to be much lesser. There are some parallel to the party of this manga and the party of the 3D remake, though that seems to be mainly coincidence.
Released in Japan in 2012 and released elsewhere much later, Memory of Heroes is a light novel adapting the first three Final Fantasy games over the course of one book. The novel gained most of its notoriety for being the first adaptation released in the west to give identities to protagonists of the original Final Fantasy. By contrast, the Final Fantasy II and III adaptations get less attention. Probably just as well, given how they are as adaptations.
One of the big shifts is in terms of characterization, which the four differ to varying degrees. Luneth has the most stark changes in characterization, with his ruder aspects dropped and being more of a conventional hero. His recklessness comes about due to his perchent to self-sacrifice or otherwise refuse to yield to enemies. On the flipside, his insult to Arc during the Saronia storyline is removed entirely, repleced with an anecdote exploring Arc's cowardliness (which is overall underplayed compared to the game) and he goes to speak with Salina when the party decides to break the news about Desch. Ingus has the second most changes: While still stoic to an extent, he's more prone to snark or 'breaking character' compared to his game counterpart who was largely serious. He also butts heads with Luneth far more than game!Ingus does, even in the unused text, nor is he above insulting him. The best way I can put it is that if you've read fanfictions that feature Ingus, he's probably written more akin to how he is here than how he is in the original game. Arc and Refia don't have as many 'quirks' compared to their game counterparts, but this point is made moot in that Luneth and Ingus arguably get the most focus out of the four[1].
The novel is a largely straight adaptation of the games with some sections cut down or glossed over. This is especially apparant in III's case as the adaptation starts "in media res"; Right after the party defeats and seals away the Djinn rather than starting with Luneth falling down the hole in the Altar Cave. Other notable jumps include the Nepto Shrine (it's implied that Desch took care of it prior to meeting the party), Goldor's Manor/the Amur Sewers (meaning that the Four Fellows do not feature in this adaptation - As a result, there is one less dragon statue in the Crystal Tower) and the Cave of Shadows.
The novel has a few differences in terms of plot as well. The biggest and closest to directly impactful is the nature of the four Warriors of Light: In the game, they are said to have come from the surface world. In the novel, this is technically still accurate, although Cid feels certain that there were no children on board his airship when it crashed. While the matter of the Warriors of Light's past is still kept vague, this gives them another parallel to the Warriors of Light from the first adaptation.
Another major change comes in the climax of the story: After the Warriors of the Light are dragged into the Cloud of Darkness' dimension, they are rescued by the Warriors of the Dark. In this version of the story, the Warriors of the Dark (themselves able to use jobs) fight against the Cloud of Darkness alongside the Warriors of the Light.
.[1]: This is actually something of a recurring problem in the light novel: Setro and Zauver (and their counterparts) get a significant amount of focus compared to Flora and Teol's counterparts. However, I feel the problem rears its head the most in the III adaptation as certain moments that could have been given to Refia or Arc end up being given to Luneth or Ingus instead, which makes their characterization shifts even more noticable.
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